Liquid simulation with mesh-based surface tracking Conference Paper


Author(s): Wojtan, Chris; Müller-Fischer, Matthias; Brochu, Tyson
Title: Liquid simulation with mesh-based surface tracking
Affiliation IST Austria
Abstract: Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface. The course begins with an overview of several existing liquid-surface-tracking techniques and the pros and cons of each method. Then it explains how to embed a triangle mesh into a finite-difference-based fluid simulator and describes several methods for allowing the liquid surface to merge together or break apart. The final section showcases the benefits and further applications of a mesh-based liquid surface, highlighting state-of-the-art methods for tracking colors and textures, maintaining liquid volume, preserving small surface features, and simulating realistic surface-tension waves.
Conference Title: SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques
Conference Dates: August 7-11, 2011
Conference Location: Vancouver, BC, Canada
ISBN: 1557-7368
Publisher: ACM  
Location: New York, NY, USA
Date Published: 2011-08-07
Start Page: Article number: 8
URL:
DOI: 10.1145/2037636.2037644
Open access: yes (repository)
IST Austria Authors
  1. Chris Wojtan
    34 Wojtan
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