Blending liquids Conference Paper


Author(s): Raveendran, Karthik; Wojtan, Chris; Thuerey, Nils; Türk, Greg C
Title: Blending liquids
Affiliation IST Austria
Abstract: We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly interpolates the input. Our contributions include a new space-time non-rigid iterative closest point algorithm that incorporates user guidance, a subsampling technique for efficient registration of meshes with millions of vertices, and a fast surface extraction algorithm that produces 3D triangle meshes from a 4D space-time surface. Our technique can be used to instantly create hundreds of new simulations, or to interactively explore complex parameter spaces. Our method is guaranteed to produce output that does not deviate from the input animations, and it generalizes to multiple dimensions. Because our method runs at interactive rates after the initial precomputation step, it has potential applications in games and training simulations.
Keywords: fluid simulation; Non-rigid registration; Shape blending.
Conference Title: SIGGRAPH: International Conference and Exhibition on Computer Graphics and Interactive Techniques
Volume: 33
Issue 4
Conference Dates: Ausgust 10-14, 2014
Conference Location: Vancouver, Canada
ISBN: 1557-7368
Publisher: ACM  
Date Published: 2014-07-01
Start Page: Article number: 137
Sponsor: This work was funded by NSF grant IIS-1130934.
URL:
DOI: 10.1145/2601097.2601126
Notes: We thank Hao Li for the useful discussions about non-rigid ICP, Mark Luffel for his help with the hole-filling algorithm and David Hahn for the volume preserving edge collapse code. We are grateful to our anonymous reviewers for their suggestions and feedback.
Open access: yes (repository)
IST Austria Authors
  1. Chris Wojtan
    32 Wojtan
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